ic2 machines exploding. . ic2 machines exploding

 
ic2 machines exploding  A copper wire can carry 8192EU/t for example and you could feed a mass fab any voltage level

Aug 31st 2013 #1; Hello there guys, got a question for you today. Only if you enjoy playing it (which you probably dont, wrenches and machine exploding completely ruin the mod for me), thermal is easier and you can do more stuff. Sorry for the wall of text, forgive me if I'm wrong but it seems like you might be new to IC2 and I thought I'd help out a bit extra. When supplied with scrap, the process is greatly accelerated and more efficient, consuming 166,666 EU. Unlike all other. The IC2 Pump is capable of draining liquids, Water or Lava, which can be used to fill an empty bucket or an Empty Cell. Immersive engineering wire should convert correctly. But I have created a UU Generator by using 5 HV solar arrays on top of 5 MFSU storage units that feed directly into the mass fab and then another 5 HV solar array with 5 MFSU storage units that has 3x hv cable that goes between mass fab units to provide. Powering a machine or storage unit with too much EU/t will result in the machine exploding. 4, 1. Compressor. The Generator is a machine added by IndustrialCraft 2. Equipping the Hazmat Suit is necessary to avoid radiation damage while holding radioactive items. Ic2 2. Server Owner. But this quantity of panels caused inapropriate lags during sunrise and sunset in game. The omniwrench is a good idea, but it overrrides that IC2 mechanic, and doesn't loose durability. Another feature of the Induction Furnace is its ability to build up heat. In the case of IC2, a core component of its gameplay is the tiering of power generation, and the management of production and consumption voltages. Should look like this: Panels> CopperWireCopperWire > MFSU > MV > LV > CopperWire >Machines. I recommend not using something like Mekanism or Flux Networks for power conversion as I don't support random RF mods superposing RF into IC2. It's actually just as good as the bigreactors now (eventually, mox takes a while without gregtech), save for the fucked up perpetual motion machine that is the turbines it provides. There should be no need to do a clean install. Also had another ender bag that kept default mounts of wood, stone, bigots, gems, and so forth and refilled automatically when they were used. (With Config Options) Crop Harvester. Doing ic2 crops can be really annoying, but stickreed is useful. All tiers are inclusive of those below - so Tier 2 cables can carry Tier 1 power (but will do so less efficiently). • 5 yr. Do note that the only machine capable of accepting IC2 EU in GT is the. The Canning Machine puts food into Tin Cans, which like normal food, can be stacked up to 64. Summary The Compressor is used to craft essential items for higher tier items and machines of IC2 including Carbon Plates, Advanced Alloy and Industrial Diamonds. 鉄インゴットを更に精錬するとことで精製出来る上質な鉄。IC2ではこれを主体として機械や道具を作ることになる。 粉砕すると普通の鉄の粉になるので、普通の鉄に戻すことが可能。 ウラニウム (Uranium) 新たに追加. Radioactive Items include all the Fuel. 28 comments. A copper wire can carry 8192EU/t for example and you could feed a mass fab any voltage level. Is it possible to add back the machines exploding and cable stuff from IC2 classic to IC2 experimental?The Wrench is a basic tool added by IndustrialCraft 2, which can rotate and safely dismantle IC2 machines. Just so you guys know. This is the part where the rhetorical flourish gets toned down or I lock the thread, FYI. Based on a comment by an IC2 Classic Dev in August this appears to be a relatively new feature. 5. It acts like an ordinary TNT block, though it is five times more powerful. Then put the programmed TFBP into the Terraformer by right-clicking it with the TFBP equipped and watch it do what it can do best: TERRAFORM . GregTech Experimental is planned to be a fully-featured port of GregTech 3 for modern minecraft versions. 7. Business, Economics, and Finance. A bygone from the age where you didn't need to hammer metal or cut cable to make machines. EU is not related to Redstone signal, but some machines can. I used slower ic2 machines, and had 3 metal formers, etc. Many mods interact with it, but the main mods include: Railcraft provides power. 12. So it's a bit of a grey area I suppose, especially as pup mentioned that we don't have the same restrictions on cable tier. Or maybe I'm still scarred for life with my experience from gregtech. I tried using transformers and bat-boxes, but the machines still blew up. Speiger removed the In Progress label on Apr 10, 2015. One upgrade enables a tier 1 LV (32 EU/t) machine to accept a maximum current of 128 EU/t (MV). It is 8 times and can be configured. [IC2 Exp][1. r/feedthebeast. Extreme voltage is 512 to 2048 eu/p. Condenser. They didn't use to explode violently on my server before Ultimate 1. It also outputs 512 EU/t, at HV. There is also a block cutting machine that can take a block of say iron and give you 9 plates in one go. Meanwhile, stay with lf builds (or the experimental one before the e-net change, if you don't want machines exploding). I've been using IC2 for years. You need to craft an Advanced Machine Case in order to progress into Industrial Foregoing. I've tried shift clicking, putting into the 4 upgrade slots, etc. It is currently developed for 1. Lightning struck right next to a machine, and started a fire, which then proceeded to cause the machine to explode. Like. It makes complete sense and if you play with your eyes open you can avoid it. Yeah, there is not a single IC2 machine that is worth that many resources, I'ma pass on playing like a blind moron. . hide. Is there anyway to tell with gregtech machines? or is there a way to know how many overclockers I can put in a machine without going over the 8k eu/tick limit i can feed the machines ?The Electrolyzer is an Industrial Craft 2 machine. Skillotic0703 commented Aug 31, 2017. With no chunkloaders it took me a real life week to run a single BC quarry. Most IC2 (not exp) machines were in the game, nuclear reactors were extremely simple, there was a single type of cable that didn't have a custom model, batteries were either charged or empty, and every machine had a GUI almost identical to a furnace (as Alblaka was a coding noob). And BTW, I don't hate the idea of exploding machines, I just think it adds very little to the gameplay. The key is proper use of voltage tiers. This process takes 1,000,000 EU or 166,667 EU if the Mass Fabricator has Scrap, which acts as an amplifier, 34 Scrap are required to fulling produce a UU-Matter with the cheaper cost. IC2 Experimental builds. A man in Spain narrowly avoided an explosion after a cigarette charger was left in the washer by one of the laundromat's customers. With stock IC2 machines you are paying a little extra for convenience and on demand crafting. My storage room was on the other side of a wall from that one. Over the weekend, yet another Samsung washer exploded, this time in Irving, Texas. I've tried shift right clicking/right clicking/shift left clicking on the cable using the mekanism configurator, but still can't seem to get it to work. this reactor. 97IC2 fixes most of these problems) There's no reason to think the IC2 machines will suddenly overload and explode (Nuclear Reactor being the exception to this rule), if they're gonna explode, they'll explode when. Mod. If cooling is insufficient, the reactor will gradually overheat and eventually explode. The Transfomer Upgrade really works like a Transformer: every Upgrade increases the amount of EU the machine can take in before exploding. Doing so will also save 50% of the energy that would have been used had every stack been smelted by itself. According to what I found on google, it was because the BatBox can't allow an input greater than its output (32EU/t). I remember how voltage used to work - certain machines sent out their power at a certain voltage and things below that voltage would explode if not transformed down. Is there a way to make sure an IC2 machine/generator won't explode, even if I put a lot of power into it? Question. "IC2 - Batbox exploding when connected to kinetic generator. 6. It is the same as if you plugged a lightbulb into your electric stoves 240V wall socket. Cables Lay fire when burning down because of to much energy went through. Realistic Explosives. The big ones are: Losing machines when they explode or are mined with a pickaxe. I hooked up 3 high voltage solar arrays to a MFSU to power an electric furnace. IC2 or Gregtech machines), you will need to use a Satellite to input items. The risk with TE is just that you don't end up with enough power to let everything run properly. Feb 26, 2013 #2. The paragraph highlights the different exhibits on each floor of the science museum. 10, sorry if something's not valid above. Tin cables can take extreme low voltage, copper can carry low votage, gold carries medium, glass fiber carries high, and high voltage cable. . A machine's energy usage is shown on a tooltip if you have the. This machine uses 1,000,000 EU to generate 1 mB of UU-Matter. Also, I will never understand the exploding mechanic of IC2 and why the newer version doesn't take it out. Mods that use RF are going to be more intuitive and representative of the real world. Try moving the ic2 machines further into the chunk. I thought Electrical engines weren't supposed to explode? (It even says it on the wiki!) My power setup was:Get an IC2 Mass Fab/Replicator setup asap. By running on electricity instead of burning items, it is able to shut off immediately upon finishing (thus avoiding wasted energy). Transmitters send out a packet when able (usually up to 1 per tick), energy loss is calculated on each individual packet, machines explode and cables burn if a packet goes through them that exceeds the voltage limit, and receivers can receive any number of packets at. g. . I tried it with a compressor as well. Feels a little less cheaty than FTBUtils' free chunk loading. The Alloy Smelter has three input slots and one output slot. Explosions are disabled in vanilla ic2 at the moment while they rework the. If you are up for that challenge, use IC2. Coal Cells and Biofuel Cells from Bio Cells. Good job guys. Exploding mechanisms. Crafting The Compressor is a component of the Recycler. These are suitable for use in the Chernobyl-4 Nuclear Reactor, each capable of outputting incredible amounts of power!. I went to remove the cable and the machine blew up taking a few. This liquid is capable of creating almost everything in Minecraft itself in the replicator . Explosions are disabled in vanilla ic2 at the moment while they rework the powernet. The problems you experienced are: 1 - IC2 Tin cables do not interact with GT machines 2 - GT machines have a maximum acceptable power input, any more than that and they explode (or, in TPPI, just disappear). r/feedthebeast •. you can also start messing with IC2 reactors or solar panels. Hey just wanted to say that I am really happy to see the mod being updated. The machines exploding with higher voltage is maybe a tad overdone. Same as Machine Exploding. Powering a machine or storage unit with too much. TheHawk3672 Feb 27th 2022. (Although I hear that 1. I recently added a Mod to curseforge which is called the wrench Plugin which allows first to use other Mod Wrenches to be wrenching IC2 Machines and also you can dissable the 80% chance of Droping a Basic/AdvMachines frame in the config there. The Electrolyzer is needed in the recipes a few of the end-game Industrial Craft 2 machines, most notably the Forcefield Core and the Forcefield Projector Base. . IC2 Machines do not explode bythemselves. Certain machines (including energy storage blocks such as the. TE is better for getting more from your ores (10% chance for bonus) and for medium to low speed passive processing (for example 3 pulv + 3 powered furnace was more than enough to keep up with a max speed quarry fed into AE system, which then automatically ran it through the. RotaryCraft is even more glaring, as nearly every machine requires that a player manage the multidimensional power system and one of my core design tenets is the problem-solving that results from that. wired to other storage blocks) can be used to avoid cable loss on lengthy transmission lines; however, the material cost of crafting another storage block may well outweigh the extra 1 or 2 EU per packet you would otherwise lose. curseforge. If you like things being nice to you after you create them, and skipping through the woods with engines smiling at you, choose TE. As you can see, the cut-off point is 13 overclockers for the furnace, 10 for the recycler and 16 for the rest. This of course is happening just as I have a system of making UU-Matter for my Quantum armor . 1 Modpack: Tekkit 2Quarry. They power Thermal RF machines just fine, and obviously Mekanism's own devices. Note that: GregTech machines not mined with a wrench will not be dropped. W. It's a death by a thousand cuts problem. Now there is a 100% success rate in IC2 Experimental with the Wrench and the Electric Wrench, so feel free. It has always tried to emulate real life, and the recent changes even more so. I'm having trouble working with IC2 in the Direwolf20 1. The thing about IC2 is that its the E-Net itself that does the exploding, and while we do register with the net, I think we tend to directly push power into the receiver via the interface (Java) directly. The EV consumer seems to work fine. I lol'd. immibis; Jun 9th 2013; immibis; May 28th 2016; Replies 256. Thermal Centrifuge - 8 overclockers = 2062 EU/t. Stuff made in the metal former, compressor, block cutting machine and several others do work however. If you want an IC2 inspired mod that can be powered by your usual RF sources, go for. Takes very little power, something like 5rf/t per cloche. Yeah an IC2 mass fabricator is what I had in mind, so hypothetically IC2 is the only mod necessary to get a nuclear reactor perpetual motion machine, though you may want some mods to help with logistics and redstone. It is available at the usual place. That massively increases how much power the machine needs. Tip #2: You can use Mekanism's Universal cables directly, that will take power from your box as EU/t and feed any machine on the line, either in the form of EU/t for IC2 machines or internally converted to RF/t for RF-accepting machines, without having to worry about power converters. The. My main power supply in IC2 is a huge solar panel plant (around 900 panels). Battery boxes can accept any voltage without exploding. But when i connected it with the facility macerators they just. It has the ability to process 2 stacks of items simultaneously. I have 4 machines next to each other in a row, a generator, macerator,electric furnace and extractor. 0? cindylo; Aug 31st 2013; 1 Page 1 of 2; 2; 1st Official Post. 10] Advanced Machines - now with Array. The point of gregtech is to use the ic2 base systems (like the energy system) but it implements its own machine system with different sets of functions/tiers. 2. If you attach a machine that accepts 32 or lower your network is. 86. Nether Ores is a mod made by PowerCrystals. Nuclear reactors can be a small as a single block and scale up to a 5x5x5 structure for Fluid Reactors. IC2: { { {id}}} The Nuclear Reactor is a generator that produces EU by slowly breaking down Uranium Cells. However, unlike engines from the lower tiers a combustion engine requires water to maintain a safe temperature and will. 4. 91. TheHawk3672 Feb 27th 2022. One MFE is capable of storing 400,000 EU, the equivalent of 15 BatBoxes. 4 years ago. 8. Energy The Compressor needs an input of. Different foods fill a different number of cans, depending on. EU is a much more involved system than FE/RF. EU is a much more involved system than FE/RF. It supports Charge from Factorization, EU from IndustrialCraft 2, MJ from BuildCraft, Steam. EU is Packet based, so EU/t is never limited, but EU/p is so you will need many blocks outputting power to reach high EU/t values. Speiger added In Progress In Testing Feature Request labels on Apr 8, 2015. It can be triggered using a Flint and Steel , Redstone, or another explosion (an adjacent Nuke, TNT, etc. 5 version of Tekkit and especially IC2 was really fun to play with. 7. You can run a Bio Generator into an Electrical Engine for a roundabout way to power their machines. You can set the direction (step-up, step-down, or redstone) in the GUI. Wind Mills. When the machines aren't running at full power, they get very loud because the sound code in IC2 is shit. I need a method of item transfer that's relatively early-game (I have some basic IE and IC2 machines) to get basic ore processing and automation going. CurseForge - a world of endless gaming possibilities for modders and gamers alike. INPUT: Accepts up to 128 EU/packet (Medium Voltage) into any of its 5 input faces, with unlimited EU/tick. It has it's own power system and some quirks that some players might not like (machines breaking when not picket up wiht a wrench, machines exploding when given wrong tier of power). The Recycler is an IndustrialCraft2 machine that can recycle almost any block or item, destroying the block or item in the process. The cables themselves (I think) won't explode if fed more. In the past, mods like IC2 among others had machines that could explode if you supplied them with the wrong tier of voltage, and mods like Gregtech even had machines that could explode in the rain. 10] Advanced Machines - now with Array Solars! [Not to be confused with Solar Arrays] 256. IC2 machines require EU, not RF. It is most often used in Nuclear Reactors to keep them from exploding, but also extends to IC2 Upgrades and Hydration Cells as well. 7. Machine explosions are an antiquated mechanic in my eye. This page is about the IndustrialCraft 2 Generator. However it ruins the mod, the fact that you can use tin cables in the nuclear reactor, or you can input 8000 EU in a 32 EU machine. . May 7th 2017. Handy dandy IC2 overclockers sheet. I don’t begrudge the restaurant owner, they were already on razor thin margins, but that plus many tip. If you want to focus on one right now, I'd say that Immersive Engineering has a lot of low cost solutions to item movement and power, as well as working well with other mods. Ic2 does have it's uses. Block Cutting Blade. Speiger removed the In Progress label on Apr 10, 2015. Certain machines (including energy storage blocks such. Power Tiers . It has JEI support, but enough edge-case mechanics that its hard to convey them in JEI, so you will be looking at an online wiki a fair bit too. Discord: Me On Twitter: you f. Issues. I hook up an MFSU that outputs 2048 eu/tick, run it through glass fibre cable directly into any number of Tier 1 machines (Macerator,. I recommend not using something like Mekanism or Flux Networks for power conversion as I don't support random RF mods superposing RF into IC2. I tried it with a compressor as well. Maybe a config option would be an idea for those that like it old style,. [1. lynxx131 commented on Aug 26, 2017. You can use energy cubes from Mek to convert to EU. The Chemical Electrical Storage Unit or CESU, is a Tier 2 energy storage unit that stores Industrial Craft EU. And I would like something that was from IC2, machines exploding if incorrect. It's actually just as good as the bigreactors now (eventually, mox takes a while without gregtech), save for the fucked up perpetual motion machine that is the turbines it provides. Mar 22, 2013. Two upgrades will allow the. IC2 doesn't really have great ways to generate large (or medium) amounts of of power natively. It doesn't have the complexities that IC2's Reactor has, but it's a lot more dangerous and can put out insane amounts of Redstone Flux (RF). For example, trying to power a Macerator (tier 1) with 128 EU/t (tier 2) will result in the Macerator exploding, destroying it. The Compressor is made by 1 Machine block, 6 Stone, and an Electronic Circuit. GTExtras [Gregtech addon] GemBlocksForGreg [Gregtech addon] Minetweaker Addon for Gregtech [Gregtech addon] Armour and Tool Status HUD. Fair warning, ic2 crops can only be auto-harvested by the IC2 machine (cropmatron I believe) My knowledge is mostly from 1. 7500 RPM is the maximum RPM without Overclocker. [1. . (edited by Fractalman) 0. Industrial Engineering. For TE machines, use the black square icon with 4 dots on the corners, which allows external input/output handling, on the connected side. IC2 Experimental began in 1. 3 MB. A bygone from the age where you didn't need to hammer metal or cut cable to make machines. Build another second reactor, this will be the main reactor 6. A basic setup is all that's required. Ender IO machines can be set to output and input on the same side using the Configure IO button. A lot of the text on GT machines still say EU/p, but all the packets get consolidated. Craft = craft things. 5. Jul 29, 2019 1,181 0 1. You can as well reuse older TFBPs, by just placing them into the crafting grid, so they will become empty again. A Fandom user · 4/23/2013. The two systems also have massively. TE addons make it a lot more fun (adding armor, weapons, reactor) so I would say standalone IC2 is better, but TE with all of its addon mods has a higher potential. Threads 179 Posts 2. 6. I don't think IC2 explosions are that bad anymore. Plug in Ultimate Energy Cable (or anything else from that Modpack) to the Cube and your IC2 Machines for easy power. Which took out part of the roof. 4. Also Immersive Engineering has a System that turns RF into EU when connected to IC2 Machines. That's needless. I've disabled the options for Gregtech machines exploding in the rain and whatnot, but I'm having issues figuring out how to keep them from leaving craters if they are wired improperly. Make IC2 machines for ore doubling Set up quarry and/or make mining laser, get shitloads of materials quickly Make an Energy Condenser Use condensers to make a blaze rod EMC machine, have infinite EMC and therefore infinite everything Get bored because you've got infinite everything and don't have/want/need anything else to do. Whovian New Member. One MFE is the equivalent of 15 BatBoxes. All 4 are connected behind by copper cable, at the end of the cable on the generator side is a batbox. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I remember back in Direwolf 20, and even on the wiki pages and in the tool tips in infinity evolved some IC2 machines talk about max Eu/tick and voltage (32/tick for low voltage, wires only handling 32 max some handle more. I built the Replicator a few days ago, connected it to my MFE with a glass fibre cable and found that I needed to build a scanner and Pattern Storage. The only limit is that when alu wire is putting power into IC2 machines (including MFE and MFSU) the power transfer per machine is capped at 128EU/t for standard Alu wire, and 256EU/t for heavy - that was a design decision so as not to make the highest tier IC2 wiring obsolete, because IC2 modpacks tend to want to use IC2 wiring. If a packet larger than its max enters a cable, the cable will melt. This is useful for powering basic machines from an MFE Unit. The Generator is a machine added by IndustrialCraft 2. So if you wanted to use IC2 machines (which with overclock upgrades can get insanely fast) but generate RF with all the nice RF generation options, that should be doable. Items and machines in IndustrialCraft 2 are grouped into tiers based on the maximum EU it can output or receive per tick (EU/t). IC2 experimental has no exploding machines or wire load limits. If there is an explosion, there is a reason it happened. Speiger added In Progress In Testing Feature Request labels on Apr 8, 2015. I used to play Minecraft with Industrialcraft and if I connected an MFSU to a 32 EU / T cable and kp a Matter producer then the cable exploded or a small machine like an electric oven. As for intuitive, coding wise it is (or was the last time I looked) a lot more simple than. CryptoThe Mass Fabricator is a high end machine capable of accepting up to 512 EU/t without exploding. 1)Leave it like it is (actually I really don't thinks there is any reason to enabling IC2 machines since auto-machines are practically same except different ratio for overclock upgrades + GT ones have advantages like autoeject, ability to use covers and other GT upgrades, energy outputing, etc. Costs are reduced significantly. This mod can also be used to power huge structures from other mods, including Industrial Craft 2,. It grows very quickly and drops sticky resin when harvested. First off, EU operates on a packet system. That means I can have it sit in front of the thermal centrifuge and have those items auto-ejected into the chest. ago. #3. You can charge a BatBox from a nuclear reactor if the output is low enough. WITHOUT NATIVE RF SUPPORT! : r/feedthebeast. In Galacticraft 3, the energy system has been re-balanced and a new energy unit, the Galacticraft Joule (gJ) is used. If you like things being nice to you after you create them, and skipping through the woods with engines smiling at you, choose TE. I've been playing around with Mekanism and IC2 Classic, and the universal cables don't seem to be powering IC2 machines with EU despite connecting to them. Macerators keep exploding. You shouldn't be being downvoted; OP confessed to having not explored IC2 yet, so this is potentially useful information. . ago I'm not sure if you're aware of this already, but in IC2 lately, the concept of EU/p is gone now. To process 4 ores in a macerator normally costs 2400 EU with a batbox. Semifluid. All the numbers used were pulled directly from the game. 10, replicated the issue on a server and in single-player. the highest solar panel can produce 4096. It appears though that efficiency upgrades won't go into my IC2 machines. ini in the config folder. I’ve noticed a significant decline in quality to match the increase in prices. If cooling is insufficient, the reactor will gradually overheat and eventually explode. And while it must be under 10k characters, it doesn't say how many i'm using. EUs are 'produced' by generators, transmitted along cables, stored by mobile units like an RE Battery or by stationary units like a batbox, and 'consumed' by various IC2 machines. E. The result is a cascade of exploding machines. It is less immersive, with the usual 1-block machines like most other mods, but in my opinion, it is another well balanced mod and definitely adds a lot of value. The system works like so: Input chest with a mark one chassis pipe (one module slot) with a quicksort module. It has the ability to process 2 stacks of items simultaneously. This mode allows people to build IC2 Energy Systems without exploding machines. The author specifically mentions that the second-floor exhibits align with three of their units of study and describes those exhibits in a positive light, emphasizing activities. Low power output that can be used to run basic IC2 machines. IC2 had a few machines that I needed, but other than that, I haven't had much use for it. You can add TATW to your pack to make IC2 machines use RF directly. 89 - flying. Needs to have it in Lossless mode to guarantee machines not to break. (EU -> RF) Converter: Put IC2-EU into Forestry's "Electrical Engine" facing RF machines or Conduits. Most other power systems are plug and play, but you actually have to think about IC2 power, which is why I like it the most. I gotta remember to do this in any pack that expects. It's simply the best way to power stuff without human intervention unless you want to have an enormous base with trains, rails, trees, boilers, laggy nether lava pumps or others things all. Several improvements have been made as well. Each side of the Tesseract will have 2 x 512 EU/t from the MFE's, which converts to 2x512x4=4096 RF/t at each connection. Then severed the wire coming off the MFE, to place the machines + transformers, then reconnected the wire. In the case of IC2, a core component of its gameplay is the tiering of power generation, and the management of production and consumption voltages. I tried looking into config files but didn't find anything related to eu output. In older versions, it can be activated by Redstone, Flint and Steel and other sources. Powering a machine or storage unit with too much EU/t will result in the machine exploding. Pack. IE conduits also connect to TD wire. Almost every machine needs a Machine Block. It does not cause any damage to surrounding blocks/machines, but it does cause a little damage to players and mobs. Within IC2, power comes in tiers. Unlike IC2's Reactor, there is no way to contain the. 7. Jul 10, 2015. IC2 machines can use the Ejector Upgrade to output back into the same interface block that feeds them. GT Turbines. It uses Micro Infinity (µI) to both smelt items and to create alloys like Dark Steel. with the pretty heated discussions lately about the way that IC2 exp is going I started wondering, what would others change in IC2 exp for it to be more to their ideas. Invisible wires exploding, missing GUI's on electric furnace, macerator, some other machines, graphical glitch. I've made us a Google Doc sheet comparing EU/t consumption, length of operation and total EU consumption for the overclocked IC2 machines. This is it. It offers a lot, such as ore doubling, power generation, item duplication, tools and armor. share. I even tried Direwolf's old fashion way. Just use the cables you want with the machines you want and it'll work. . Step 2: place a Kinetic Generator (IC2) with it's input facing the output of the Converter (you have to place it from the other direction) Step 3: place an Electric Engine (Forestry) directly next to the quarry, with the small end touching it. I think you have to put the flux point (that outputs the EU) on an energy storage block like an MFE or MFSU for it to recognise it properly. Connecting IC2 machines to LV, MV and HV consumers from PowerConverters causes the consumer to immediately explode. IC2 cables and machines do not explode when overloaded? Ma.